Brasa Interactive Submit your game

For developers

What we offer as a publisher

Brasa steps in where your team needs it: from the Steam page to launch day, with testing, translation, a place to work and development alongside you. Nothing is a fixed package; each partnership is built around the game.

Steam publishing and operations

We take care of everything Steam asks for a game to exist and be found.

  • Store page: copy in Portuguese and English, tags, screenshots, requirements and ratings.
  • Capsules, library art and headers in every size Steam requires.
  • Trailers and short clips captured from the game.
  • Events and announcements, festivals (such as Steam Next Fest) and themed sales.
  • The launch: date, suggested regional pricing, builds and the first days of operation.

Marketing and community

A plan made for your game, with clear wishlist goals.

  • Content calendar: screenshots, clips, dev diaries and announcements.
  • Outreach to press and content creators, with a ready press kit.
  • Social and community: Steam, Discord and whatever channels suit the genre.
  • A website and mailing list for the game, when it calls for one.

Localization and translation

Your game ships in Brazilian Portuguese and English at least, with the text reviewed in-game.

  • Translation and review of the interface, dialogue and store page.
  • Interface testing in both languages: overflowing text, truncation and inconsistent terms.
  • Other languages depending on the game and its audience, agreed in the partnership.

QA and playtesting

Testing before every public milestone, so the demo and the launch arrive in one piece.

  • Functional, progression, save/load and performance testing.
  • Playtest rounds with players from outside the team.
  • Bug reports organized by priority, with steps to reproduce.

Our space

Brasa has a workspace that the teams we publish can use.

  • A place to work together during the most intense phases of the project.
  • Room to record trailers and screenshots and to run playtest sessions.
  • A meeting point with the Brasa and UnderStudio teams.

Hands-on development with UnderStudio

When the game needs extra hands, support comes from our partner studio, the team behind Age of Medieval.

  • Engineering: systems, performance, save/load, Steam integration.
  • Technical art: art pipeline, lighting, effects and optimization.
  • Tools: editors, build and capture automation.
  • Porting: getting the game ready for other platforms when it makes sense.

Terms discussed case by case

Each partnership is built around the game and what your team already has. Who does what, the timeline and the financial side are agreed in conversation, not in a ready-made package. The first step is the form.

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